#include <thrill/mem/allocator_base.hpp>
#include <thrill/mem/manager.hpp>
#include <cassert>
#include <deque>
#include <iosfwd>
#include <memory>
#include <new>
#include <string>
#include <type_traits>
#include <vector>
Go to the source code of this file.
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template<typename T > |
using | deque = std::deque< T, Allocator< T > > |
| deque with Manager tracking More...
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using | string = std::basic_string< char, std::char_traits< char >, Allocator< char > > |
| string with Manager tracking More...
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using | stringbuf = std::basic_stringbuf< char, std::char_traits< char >, Allocator< char > > |
| stringbuf with Manager tracking More...
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template<typename T > |
using | unique_ptr = std::unique_ptr< T, Deleter< T > > |
| unique_ptr with Manager tracking More...
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template<typename T > |
using | vector = std::vector< T, Allocator< T > > |
| vector with Manager tracking More...
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template<typename T , typename... Args> |
unique_ptr< T > | make_unique (Manager &manager, Args &&... args) |
| make_unique with Manager tracking More...
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template<typename T > |
void | mm_delete (Manager &manager, T *value) |
| operator delete with our Allocator More...
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template<typename T , typename... Args> |
T * | mm_new (Manager &manager, Args &&... args) |
| operator new with our Allocator More...
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◆ THRILL_MEM_ALLOCATOR_HEADER
#define THRILL_MEM_ALLOCATOR_HEADER |